Eyes on Podcast: “The Myths and Politics of Media Violence Research”

Hello Avatars.

 

Some months ago i coincidently stumbled over a very interesting podcast.

 

The Myths and Politics of Media Violence Research

I was actually searching about more valid data in regards to the endless ongoing discussions in the forum of Shroud of the Avatar about “PvP-Players” and did end up listening to this very interesting podcast.

Posted by CMS/W / in podcasts / Published September 15, 2008 is this short description:

Lawrence Kutner and Cheryl Olson present findings from their book, Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do (Simon & Schuster, 2008), including the complex ways in which video games may benefit or disadvantage children. They will also talk about myths and politics in media violence research, and how they influence the views of academics and mass media. Lawrence Kutner, Ph.D. and Cheryl K. Olson, Sc.D. are cofounders and co-directors (with Eugene Beresin, M.D.) of the Center for Mental Health and Media at Massachusetts General Hospital. They are both on the psychiatry faculty of Harvard Medical School. Kutner received his Ph.D. from the University of Minnesota and trained at the Mayo Clinic. He’s a licensed psychologist and a Fellow of the American Psychological Association. He wrote the “Parent & Child” column for the New York Times as well as five books on child development. Olson was principal investigator for a $1.5 million study funded by the U.S. Department of Justice on the effects of video games on young teenagers, which formed the basis for Grand Theft Childhood. She has a Doctor of Science degree in health and social behavior from the Harvard School of Public Health, and a postdoctoral certificate in pharmaceutical medicine from the University of Basel.

I did love how they went back into history and made this wonderful comparison with how other new media forms evolved in our society.
As most of us parents grew up already with video games i think we have now a different approach than our parents had, as these medias are not new to us from our own childhood.

But if i look at the Occulus Rift and more and more new ways of consuming Video Games, and how they are presented in the future i see myself again in a undiscovered land just as my parents. My children probably will need to show me around as i will get lost without them.
But i wan´t to be sure i go onto that iland with them, as my guidance will still be important

I mean it could happen that one day you play not with your little ones in the sandbox, but rather do a sientific homework with your older son in an
Augmented Reality Sandbox.

Source:http://idav.ucdavis.edu/~okreylos/ResDev/SARndbox/

Myrcello

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